Scale model of The Menil Collection galleries in the exhibitions department The process of laying out the shows, moving artwork from wall to wall, is deeply satisfying. Museums often use foamcore models – as the Walker, SFMOMA and the Getty do – although some create more permanent models (the Menil Collection in Houston, for instance, created models complete with periscopes to view the miniature galleries at eye level). It is common practice for institutions to create visual prototypes or surrogates of both space and art. One specific lesson from these jobs was that digital visualizations of gallery spaces could increase communication by better engaging the artists, curators, art-handlers, and fabricators throughout the installation. This taught me about the exhibition process and timeline for artwork after it leaves the artist’s studio. I had the opportunity to work for an array of employers in the art world, both commercial and nonprofit, laying out and installing exhibitions. My day jobs during and after graduate school were always in the art handling, exhibition design, and fabrication fields. Here New York–based artist Joseph Montgomery discusses how 3D modeling - both actual and virtual - influences his thinking on exhibition making. I n Studio Sessions, our ongoing web series, the 15 artists in the Walker-organized exhibition Painter Painter respond to an open-ended query about their practices. Joseph Montgomery’s work installed in Painter Painter
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